Showing posts with label Run and Gun. Show all posts
Showing posts with label Run and Gun. Show all posts

Thursday, September 2, 2010

Run and Gun


OK this is the pistol that i modeled, textured and will rig as soon as character is rigged and animated for run and gun.

Run and Gun


Well i just finished modeling the hero for the second time. :p it is untextured (and they really need them) :) but it is 980 tries tho i think we should probably use one that is a little higher poly because it is the hero after all :p. The second one is 4112Tris and i think it would look nice in game but see what happens.

Sunday, August 22, 2010

Run and Gun

I have finished the model and textures for the badGuy is this adventurer i should have a turnaround unity file like i do for the hero up by Wednesday.

Run and Gun

Click on him to rotate.
Ok this is a delayed post as i had a few random problems with unity and maya from talking to each other. so if exporting FBX from maya 2011 make sure u make the FBX type back to 2009. this gives the best results at the moment. otherwise u will not get any animation, only the model. (2 days of problem solving, off and on will doing other stuff)
(Unity File Above)Basically this is the hero for the run and gun project i am so not happy with it but it will do as a placeholder to i get a better one done.
(animation is just a mo-cap file that i throw on to show the charterer moving rather then just standing on the spot.)

Thursday, August 12, 2010

Run and Gun

Let this be a lessen to all that read this save save save. i just lost around 2hr work because i forgot to save. Grumble Grumble Grumble. (on character)